The Forge Quake Entities
page 5 - standard Quake entities

More items
description:
(for all ammo, you may check off 'Large Box' under the properties/flags section of the entity in Worldcraft)

item_rockets - ammo for rocket/grenade launcher
item_shells - ammo for shotgun and super shotgun
item_sigil - sigil (a run) - specify from which episode in the properties/flags
item_spikes - ammo for nail gun and super nail guns
item_weapon - Generic weapon class - DO NOT USE
Light entities
description:
light - a projected light, no visible light source
light_flame_large_yellow - large yellow fire
light_flame_small_yellow - small yellow fire
light_flame_small_white - small white fire
light_fluoro - a projected light, no visible light source (makes humming sound)
usage:
There are three parts to a light, a "targetname" which is optional (and is used for making a switchable light source), a brightness (defaults to 200), and a "style", explained below.

You can specify a number from 0 to 11 for the light style. Styles 32 to 62 are assigned by the light program for switchable lights. The following is an explanation of the first 12 styles...

0 - normal
1 - flicker (first variety)
2 - slow strong pulse
3 - candle (first variety)
4 - fast strobe
5 - gentle pulse
6 - flicker (second variety)
7 - candle (second variety)
8 - candle (third variety)
9 - slow strobe
10 - flourescent flicker
11 - slow pulse, not fading to black
keys/values
"target"
"targetname"
"light"
"style"
used for making spotlights
used to make a switchable light source
determines the brightness of the light
explained above, determines light's behavior
flags
starts_off starts light initially off (not available for some light sources)
see also:
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