page 5 - standard Quake entities |
More items |
description:
(for all ammo, you may check off 'Large Box' under the properties/flags section of the entity in Worldcraft)
item_rockets - ammo for rocket/grenade launcher item_shells - ammo for shotgun and super shotgun item_sigil - sigil (a run) - specify from which episode in the properties/flags item_spikes - ammo for nail gun and super nail guns item_weapon - Generic weapon class - DO NOT USE |
Light entities |
description:
light - a projected light, no visible light source usage:
light_flame_large_yellow - large yellow fire light_flame_small_yellow - small yellow fire light_flame_small_white - small white fire light_fluoro - a projected light, no visible light source (makes humming sound)
There are three parts to a light, a "targetname" which is optional (and is used for making a switchable light source), a brightness (defaults to 200), and a "style", explained below. keys/values
You can specify a number from 0 to 11 for the light style. Styles 32 to 62 are assigned by the light program for switchable lights. The following is an explanation of the first 12 styles... 0 - normal 1 - flicker (first variety) 2 - slow strong pulse 3 - candle (first variety) 4 - fast strobe 5 - gentle pulse 6 - flicker (second variety) 7 - candle (second variety) 8 - candle (third variety) 9 - slow strobe 10 - flourescent flicker 11 - slow pulse, not fading to black
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