| Ask the Guru: A Sound Question | 
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				 Please explain the way sound propagates in Quake, and how it can be controlled by level design. - Steve Fukuda to the bottom of the email, i added: I always thought that sound in quake was basically omnidirectional (if thats a real word), meaning that it originated at a point, and spread out regardless of walls...whats the story? :) - Chris (autolycus)  | 
		
| Levelord's Response: | 
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				 ...you're correct, Chris. We've added a "volume" variable to our pack, though. - Levelord  | 
		
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