Ask the Guru: A Sound Question |
Please explain the way sound propagates in Quake, and how it can be controlled by level design. - Steve Fukuda to the bottom of the email, i added: I always thought that sound in quake was basically omnidirectional (if thats a real word), meaning that it originated at a point, and spread out regardless of walls...whats the story? :) - Chris (autolycus) |
Levelord's Response: |
...you're correct, Chris. We've added a "volume" variable to our pack, though. - Levelord |
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