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June 27th, 1997 |
more editing help...
I think I should point out that another fine resource for editing information is the rec.games.computer.quake.editing newsgroup. I've recently started posting to this newsgroup, and will start posting big announcements there, as well as here. its a, uh, another QBSP... hehe, Ken Alverson has come through with another update to his QBSP, with the following changes implemented:
-autolycus |
June 24, 1997 |
Look, overhead, its a...er, new QBSP version...
Ken Alverson has sent me a new version of his crime fighting QBSP, version 1.50. Check this out from the documentation (yes, it has documentation now!):
Although not relfected in the docs, Hipnotic extensions are also supported. Ken's future plans for this stainless steel QBSP include:
If you do have any suggestions, please email them to Ken so he can continue on with this project to make this one of the most well rounded QBSPs out there. The new QBSP can be found in the Files section, as the hipnotic QBSP (modified). -autolycus |
June 22nd, 1997 |
New Vertex pic...
Here's a new screenshot that shows how far worldcraft has progressed since the last screenshots. (click on the pic for a larger image) The newest beta of Worldcraft has Vertex Manipulation working through the 2d windows as well as the 3d windows. ![]() |
June 16th, 1997 |
Llama learns to write...
Hey, just like RonSolo, I too get lame email. Maybe i'll start posting some of it occasionally for general amusement. Here's todays...
...and my response...
loser. -autolycus |
June 13th, 1997 (Friday the 13th...ack!) |
What's that? you say...
Just to clarify what Ben meant by "worldcraft won't fix things for you.", I made a few screenshots which should pretty much clear things up...
...any questions? :) If you did do "the bad thing" to a brush, and compiled it, you would notice two things. First, in QBSP, you would get a number of WARNING: couldn't create brush faces. Second, that brush will not be present in quake. Note that the pictures above are as the brush would appear in Worldcraft's 3d view. - autolycus |
June 12th, 1997 |
Holy new QBSP quake-man!
So, here's some interesting news...Ken Alverson has sent me his newly modified version of QBSP which has the following features:
Transparent water QBSP with Hipnotic extensions The only problem i've found so far is that, when using multiple wads, you can still get the "Token too large on line 3" error, which can be resolved by going into the windows 95 registry (run REGEDIT.EXE), and go into HKEY_CURRENT_USER -> Software -> Worldcraft -> Worldcraft -> General, and find where the texture files are listed. Remove the path name from the WAD filename. This would make "c:\program files\worldcraft\ctf4.wad" into "ctf4.wad" for example.
MultiWAD version 1.00 - support for the Hipnotic Scourge of Armagon entity features and coming soon: - a -nowatervis switch to turn off the GL transparent water feature The file can be found in the Files section, under the Worldcraft Files. - autolycus |
June 10th, 1997 |
It's been a long time, baby...
Hey all, long time, no new news...well, i thought i'd bring some cool news...i got the oppurtunity to ask ben a few questions tonite, about worldcraft of course, and here's how it went...
So, that answers a few questions that i've been receiving and seeing in the r.g.c.quake.editing newsgroup. Look for a few screenshots here of VM mode soon! - autolycus |
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