page 4 - Hipnotic entities |
info_command |
description:
Stuffs a command into the console to allow map designers to set server variables.
keys/values:
"message" is the command to send to the console.
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info_rotate |
description:
Used as the point of rotation for rotatable objects.
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info_startendtext |
description:
Start the end text if this level has any. It puts the player into intermission mode.
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Items |
description:
To make the item_hornofconjuring work correctly, you must give it a "target" which points to one (or more) func_spawns. The monsters spawned will be allied with the player. Also note that any item can have a "target" which will be activated when the item is retrieved.
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Monsters |
description:
monster_armagon - Armagon, 2,000 - 3,500 HP comments:
monster_decoy - Player (decoy), 3,000,000 HP (!!!) monster_gremlin - Gremlin, 100 HP monster_scourge - Centroid, 300 HP
You can set up the monster_decoy to run to path_corners.
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