The Forge Quake Entities
page 4 - Hipnotic entities

info_command
description:
Stuffs a command into the console to allow map designers to set server variables.
keys/values:
"message"  is the command to send to the console.
info_rotate
description:
Used as the point of rotation for rotatable objects.
info_startendtext
description:
Start the end text if this level has any. It puts the player into intermission mode.
Items
description:
item_artifact_empathy_shields
item_artifact_wetsuit

item_hornofconjuring
protects player from harm, for a limited amount of time.
Player takes no damage from electrical attacks and swims
faster for 30 seconds.
summons a monster for help.
comments:
To make the item_hornofconjuring work correctly, you must give it a "target" which points to one (or more) func_spawns. The monsters spawned will be allied with the player. Also note that any item can have a "target" which will be activated when the item is retrieved.
Monsters
description:
monster_armagon - Armagon, 2,000 - 3,500 HP
monster_decoy - Player (decoy), 3,000,000 HP (!!!)
monster_gremlin - Gremlin, 100 HP
monster_scourge - Centroid, 300 HP
comments:
You can set up the monster_decoy to run to path_corners.
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