description:
Path for a func_rotate_train.
usage:
Place in a path, like you would if you were placing path_corners for a func_train.
keys/values:
"angles"
"rotate"
"event"
"speed"
"wait" |
(xz xy yz) rotate in the plane specified, to an exact angle (set angles flag)
(xz xy yz) rotate in the plane specified, at the rate specified (set rotation flag)
target to trigger when train arrives at path_rotate
sets speed of train
amount of time to wait before going to next path_rotate. |
flags:
rotation
angles
stop
no_rotate
damage
movetime
set_damage |
tells train to rotate at rate specified by "rotate". Use '0 0 0' to stop rotation.
tells train to rotate to the angles specified by "angles" while traveling to
this path_rotate. Use values < 0 or > 360 to guarantee that it turns
in a certain direction. Having this flag set automatically clears any rotation.
tells the train to stop and wait to be retriggered
tells the train to stop rotating when waiting to be triggered.
tells the train to cause damage based on "dmg".
tells the train to interpret "speed" as the length of time to take moving
from one corner to another.
tells the train to set all targets damage to "dmg" |
see also:
|