The Forge Quake Entities
page 1 - Hipnotic entities

Hipnotic Ambient Sounds
description:
ambient_fan_blowing
ambient_humming
ambient_riftpower
ambient_running_water
ambient_rushing
ambient_waterfall
they're all pretty self explanatory...

...except this one...riftpower...?
keys/values
"volume" with a value between 0 and 1 (inclusive)
see also
effect_finale
description:
starts the end sequence
keys/values
"target"
"mdl"

"spawnfunction"
"delay"
the camera to go to
if the useplayer flag is specified, this is a path_corner with target of the next
path_corner to run to, otherwise this becomes the spawn point as well.
next routine to run
time to wait until running routine
flags
useplayer
nodecoy
use the current player as decoy location
no decoy, only camera
see also:
effect_teleport
description:
Creates a teleport effect when triggered. The effect is only eye-candy...it does nothing.
func_bobbingwater
description:
Used to emulate natural water movement.
usage:
Create a thin water brush and center it on the water line of the body of water to bob. The amount of the bob is the depth of the brush.
keys/values:
"speed"  is how long in seconds it takes to do one full "bob"
func_breakawaywall
description:
Special wall-type that removes itself when triggered.
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