The Forge Quake Entities
page 7 - Hipnotic entities

trigger_decoy_use
description:
only the decoy player can trigger this once triggers, all targets are used
see also:
trigger_hurt
description:
Causes a certain amount of damage when the player comes into contact. See the entry for the standard trigger_hurt.
trigger_monsterjump
description:
Causes monster to jump in a direction (of angle). See the entry for the standard trigger_monsterjump.
trigger_multiple
description:
Triggers an action (can be retriggered) See the entry for the standard trigger_multiple.
trigger_remove
description:
Variable sized trigger that removes the thing that touches it. Does not affect monsters or players.
flags:
ignoremonsters
ignoreplayers
ignores monsters if set
ignores players if set
trigger_setgravity
description:
set the gravity of a player
keys/values:
"gravity" what to set the players gravity to
    - 0 (default) normal gravity
    - 1 no gravity
    - 2 almost no gravity
    - ...
    - 101 normal gravity
    - 102 slightly higher than normal gravity
    - ...
    - 1000 very high gravity
trigger_usekey
description:
Variable sized single use trigger that requires a key to trigger targets. Must be targeted at one or more entities.
keys/values:
"message" is printed when the trigger is touched without having the right key.
flags:
use_gold_key: if set use gold key, otherwise the silver key
trigger_waterfall
description:
Pushes the player in the direction specified by angles.
keys/values:
"speed"
"count"
is the strength of the push (default 50).
amount of random xy movement to add to velocity (default 100).
wallsprite
description:
Places a sprite on a wall. Angles should be opposite of face.
keys/values:
"model" sprite to place on wall. Default is "progs/s_blood1.spr".
Weapons
description:
weapon_mjolnir - Mjolnir (lightning hammer), ammo = cells
weapon_laser_gun - laser_gun, ammo = cells
weapon_proximity_mine - proximity mines, ammo = rockets
see also:
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