The Forge Quake Entities
page 8 - standard Quake entities

misc_explobox2
description:
Small Nuclear Container
see also:
misc_fireball
description:
Small fireball, gives off light, harms player.
misc_noisemaker
description:
Makes lots of sounds (not very useful)
misc_teleporttrain
description:
Spiked ball need to telefrag monster_oldone. Possibly acts as a func_train, and follows path_corners. (?)
noclass
description:
Prints a warning message when spawned, then removes itself.
path_corner
description:
Used to define the path of func_trains and monsters.
usage:
When used for a func_train, you must align the path_corner with the bottom left-hand corner of the train (in the top view), and make sure it is aligned with the bottom of the train in the front view.
keys/values
"targetname"
"target"
"wait"
"event"
"speed"
defines the name of the path_corner
is the next path_corner to which the entity will move
delays the train for specified number of seconds (-1 stops)
(Hipnotic only) acts a trigger for the specified event
(Hipnotic only) set a new speed for the train/monster
see also:
test_fodder & test_teleport
description:
For testing purposes only - DO NOT USE
trap_shooter & trap_spikeshooter
description:
trap_shooter - constant Nail firing trap. (does not need to be triggered)
trap_spikeshooter - shoots spikes (must be triggered)
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