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Ask The Guru |
Got an editing problem you just can't figure out ? No one seems to be able to give you a good answer but you're sure its possible? Need someone to ask who really knows what he's doing ? Need to ask someone who has lots of experience in editing? Need to ask a Guru? This is the place for it. We've recruited one of the best level editors out there to answer your questions about Quake level editing. Levelord, of Ritual Entertainment is here to answer your questions. Just send E-mail to us and we'll submit those questions worthy of a busy guru's attention to Levelord. Jim Dosé (V.P./Producer at Hipnotic) has also been kind enough to spare a few comments, here and there. :) In addition, we have decided to make this the place to keep our interviews, so its just one big 'ol happy informative section! |
The Questions |
08/20/97 | interveiew with paradoX - an interview with the BSP p1mp |
03/17/97 | more on VIS, and r_speeds - question from Andrew Harris Hipnotic rotating trains - question from David Kelvin Hipnotic func_movewall - comments from Jim Dosé |
03/05/97 | a VIS Explanation - question from nofxsux |
02/20/97 | Wall thickness and overlapping brushes - response from Jim Dosé |
02/12/97 | Wall thickness and overlapping brushes - question from KillMe |
02/10/97 | Uncommon Entites: func_counter and info_null A Sound Question - question from Steve Fukuda |
01/31/97 | Response to Gravity answer from Levelord; qc mods for gravity - response from Jim Dosé |
01/29/97 | R_SPEEDS, R_DRAWORDER, R_DRAWFLAT; level complexity versus fps - question from Steve Fukuda Changing gravity in your level - not quite yet - question from Simon Brown Changing the ambient light level? - nope - question from Neal White III |
The Forge: The Official Worldcraft Editing Site - ©1997 |