The Forge Quake Entities
page 9 - standard Quake entities

trigger_changelevel
description:
Changes to another level.
keys/values:
"map" - name of map (bsp file) to change to
flags:
"no_intermission" - if present, intermission screen is skipped
trigger_counter
description:
Triggers action after it has been triggered a specified number of times.
usage:
This counter acts as a buffer between the player triggering X number of switches, and an event that is triggered. The func_counter can be triggered by any means that is capable of triggering an event itself (func_button, trigger_once, etc).
keys/values:
"targetname"
"target"
"count"
is the name of the counter, must be triggered an X number of times
is the action which will be triggered after the counter has been triggered X times
is the number of times the counter must be triggered
flags:
nomessage when this is set, it will not print a message each time the counter is triggered.
comments:
The death of monsters can also be setup to trigger a func_counter (or other events) by giving them a "target" key, with the func_counter's "targetname" as a value. The same goes for items.
trigger_hurt
description:
Causes a certain amount of damage when the player comes into contact.
keys/values:
"targetname"
"dmg"
"cnt"
can be set, so the trigger_hurt may be killed by a "killtarget" trigger
is the amount of damage caused to the player
(Hipnotic only) is the number of times the trigger may be activated
trigger_monsterjump
description:
Causes monster to jump in a direction (of angle).
keys/values:
"speed"
"height"
"cnt"
is the speed thrown forward
is the speed thrown upward
(Hipnotic only) is the number of times the trigger may be activated
Triggers
description:
trigger_multiple - Triggers an action (can be retriggered)
trigger_once - Triggers and action, then removes itself
trigger_onlyregistered - Triggers only if registered=1
usage:
These triggers are attached to a brush, which forms their trigger area. This brush, once it is made a trigger, becomes invisible in Quake. There are a number of keys that can be used with wach of them,
keys/values
"targetname"
"target"
"killtarget"
"delay"
"wait"
"health"
"message"
is used when setting up a trigger that will be triggered by another trigger. follow? :)
is the action that will occur when the player makes contact with the trigger
is the entity that will be removed, when the trigger is activated
before action is triggered
(multiple only) how long before the trigger resets itself
how much damage a trigger must take before activating
which will be displayed when the trigger is activated
flags
no_touch only triggered by other entities, not by touching
see also:
trigger_push
description:
Pushes player in a direction specified by the angle.
keys/values:
"speed" is the force of the push, in the direction of the angle
flags:
push_once - pushes once, then removes itself
trigger_relay
description:
Has all the same properties as the normal triggers, but it can only be activated by another enitiy (hence, making their no_touch flag obsolete).
trigger_secret
description:
Has all the same properties as the normal triggers, and also awards a secret credit.
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