page 9 - standard Quake entities |
trigger_changelevel |
description:
Changes to another level.
keys/values:
"map" - name of map (bsp file) to change to
flags:
"no_intermission" - if present, intermission screen is skipped
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trigger_counter |
description:
Triggers action after it has been triggered a specified number of times.
usage:
This counter acts as a buffer between the player triggering X number of switches, and an event that is triggered. The func_counter can be triggered by any means that is capable of triggering an event itself (func_button, trigger_once, etc).
keys/values:
The death of monsters can also be setup to trigger a func_counter (or other events) by giving them a "target" key, with the func_counter's "targetname" as a value. The same goes for items.
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trigger_hurt |
description:
Causes a certain amount of damage when the player comes into contact.
keys/values:
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trigger_monsterjump |
description:
Causes monster to jump in a direction (of angle).
keys/values:
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Triggers |
description:
trigger_multiple - Triggers an action (can be retriggered) usage:
trigger_once - Triggers and action, then removes itself trigger_onlyregistered - Triggers only if registered=1
These triggers are attached to a brush, which forms their trigger area. This brush, once it is made a trigger, becomes invisible in Quake. There are a number of keys that can be used with wach of them,
keys/values
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trigger_push |
description:
Pushes player in a direction specified by the angle.
keys/values:
"speed" is the force of the push, in the direction of the angle
flags:
push_once - pushes once, then removes itself
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trigger_relay |
description:
Has all the same properties as the normal triggers, but it can only be activated by another enitiy (hence, making their no_touch flag obsolete).
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trigger_secret |
description:
Has all the same properties as the normal triggers, and also awards a secret credit.
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