Valve Developer Union

Tools (in Chronological Order)

BSPTwoMap

BSPTwoMap

(September 16, 2017)

BSPTwoMap is a GoldSrc map decompiler created by Skyler "Zipster" York, capable of turning playable maps back into editable ones.

BSPSource

BSPSource

(September 16, 2017)

BSPSource is a map decompiler for Source games based on VMEX and currently maintained by ata4.

WinBSPC

WinBSPC

(September 18, 2017)

WinBSPC is a Quake and GoldSrc map decompiler by Mr. Elusive.

Crowbar

Crowbar

(September 26, 2017)

Crowbar is a model compiler and decompiler for all GoldSrc and Source games, written by ZeqMacaw.

TexMex

TexMex

(September 27, 2017)

TexMex is a graphical WAD and texture management tool for Quake-based and GoldSrc games created by Mike Jackman.

Auto Seamer

Auto Seamer

(September 30, 2017)

Auto Seamer is a tool that assists in the creation of tileable textures, created by Ryan "Nemesis" Gregg.

wad2bmp

wad2bmp

(October 1, 2017)

wad2bmp is a command-line GoldSrc texture extractor, written by Ryan "Nemesis" Gregg.

Terragen Classic

Terragen Classic

(October 2, 2017)

Terragen is a scenery generation and rendering program by Planetside Software.

J.A.C.K.

J.A.C.K.

(October 3, 2017)

J.A.C.K. is a level editor with support for many Quake-based and GoldSrc games, written by Chain Studios.

Wally

Wally

(October 6, 2017)

Wally is a WAD editing and management program written by Ty Matthews and Neal White III.

Darkulator

Darkulator

(October 7, 2017)

Darkulator is a small utility for editing the brightness and light levels in GoldSrc maps, written by botman.

Orphaned Source SDK Content

Orphaned Source SDK Content

(October 11, 2017)

With Steampipe, Valve transitioned away from a single SDK to including authoring tools for each game. Sample files and source code were left behind. These are now archived here.

VMEX

VMEX

(October 14, 2017)

VMEX is a map decompiler for Source games, written by Rof.

bspfix

bspfix

(October 14, 2017)

bspfix is a tool by tschumann for converting to and from the Half-Life: Blue Shift BSP format.

Solokiller's Half-Life Model Viewer

Solokiller's Half-Life Model Viewer

(October 14, 2017)

Solokiller's Half-Life Model Viewer is a GoldSrc model viewer written to replace the aging Jed's Half-Life Model Viewer.

VTFEdit

VTFEdit

(October 16, 2017)

VTFEdit is a tool for compiling and editing VTF files, written by Ryan "Nemesis" Gregg.

GCFScape

GCFScape

(October 16, 2017)

GCFScape is a tool capable of viewing the innards of game archives, written by Ryan "Nemesis" Gregg.

Counter-Strike: Global Offensive Weapon Skin Templates

Counter-Strike: Global Offensive Weapon Skin Templates

(October 16, 2017)

An archive of UV maps and weapon models for custom weapon skins in Counter-Strike: Global Offensive.

BSP Quake Editor

BSP Quake Editor

(November 1, 2017)

BSP is a level editor for Quake-based games, created by Yahn Bernier.

VIDE

VIDE

(November 8, 2017)

VIDE is a toolkit for Source games containing many different utilities and created by Riintouge.

Worldcraft

Worldcraft

(December 5, 2017)

Worldcraft is a series of level editors for Quake-based games, created by Ben Morris and owned by Valve. This page serves as a hub for as many versions of the editor as possible.

PakExplorer

PakExplorer

(December 15, 2017)

PakExplorer is an archive viewer for Quake and Quake II, created by Ashley Bone.

Paranoia 2 Model Viewer

Paranoia 2 Model Viewer

(December 22, 2017)

Paranoia 2 is a GoldSrc model viewer developed by Unkle Mike.

Half-Life Texture Tools

Half-Life Texture Tools

(January 5, 2018)

Half-Life Texture Tools is a texture tool by Juraj Novák with an all-in-one approach to WAD and sprite editing.

Sprite Explorer

Sprite Explorer

(January 26, 2018)

Sprite Explorer is a sprite viewer and compiler for GoldSrc games, written by Wrench Software.

Canyon Terrain Editor

Canyon Terrain Editor

(February 2, 2018)

The Canyon Terrain Editor is a terrain editing and generation program capable of outputting in a variety of formats.

HammerThemes

HammerThemes

(Feburary 9, 2018)

HammerThemes is a utility by RedMser for customizing the colors the Hammer Editor uses for the 2D viewports.

AdQuedit

AdQuedit

(February 16, 2018)

AdQuedit is a WAD manager, sprite editor, archive viewer, palette editor, and general front-end for Quake utilities, written by Cable Hicks.

TrenchBroom

TrenchBroom

(February 23, 2018)

TrenchBroom is a level editor written primarily by Kristian Duske, focusing on the creation of levels in full 3D.

Virtus Deathmatch Maker

Virtus Deathmatch Maker

(March 2, 2018)

Deathmatch Maker was a commercially-sold, now abandonware level editor from Virtus Corporation.

PakScape

PakScape

(April 13, 2018)

PakScape is an archive viewer for PAKs, PK3s, and ZIP files, written by Peter Engstrom.

Jed's Half-Life Model Viewer

Jed's Half-Life Model Viewer

(April 20, 2018)

Jed's Half-Life Model Viewer is a fork of the original Half-Life Model Viewer, written by Neil Jedrzejewski.

Quake WAD Overhaul Project

Quake WAD Overhaul Project

(April 27, 2018)

The Quake WAD Overhaul Project is the Valve Developer Union's effort to piece together a set of comprehensive starter WADs for use in Quake level editors.

Raven

Raven

(May 18, 2018)

Raven is an unfinished sandbox mod for GoldSrc with a variety of upgrades and features added. Its code has been released for reuse and modification through VDU by its creator.

Half-Life 2 Beta Textures

Half-Life 2 Beta Textures

(May 25, 2018)

Half-Life 2 only shipped with a fraction of the textures Valve created for the game. The rest of them can be found in this download.

Spritefixer

Spritefixer

(June 1, 2018)

Spritefixer is a tool by @nty for changing the orientation of GoldSrc sprites.

Propper

Propper

(June 22, 2018)

Propper is a compile tool for turning brushwork into models, created by Carl Foust and updated for SteamPipe by tuxxi.

Quake Map Sources and Original WADs

Quake Map Sources and Original WADs

(June 29, 2018)

The original map sources for the game Quake, as built by id Software in 1996. Also for download are the WAD files needed to build the levels.